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Root is a terrific—and fully asymmetric—woodland wargame

Enlarge (credit: Charlie Theel)

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Root does something special: it breaks a conflict-heavy wargame with fully asymmetric roles into easily digestible chunks, then wraps these complex bits in stylized fur and medieval garb.

It’s a sophisticated design that owes as much to Brian Jacques’s charming Redwall series of animal books as it does to GMT’s COIN series of wargames.

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